
Physics simulations to the GPU, they’ve shown that they are quite capable. AsĪ scientific programmer it is a bit complicated to work on the new Apple M1 Macbooks ĬUDA doesn’t work on these blazing fast chips! It would be cool if we can offload heavy witch means that its build up on Open CL tech that already is supported bij nvidia chips, it is the issue of the verry cloosed ecosystem from apple where nvidia think well screw this.Įvvery 3rd party that makes something for apple software wise needs to be pre approved bij apple before it can be in the store or directly in the os.This story of working with M1 chips is an amalgation of various Apple documentations. Metal combines functions similar to OpenGL and OpenCL under one API. Metal is not directly a tech it is a application programming interface (API) build bij Apple, but by what is known every kepler/maxwell and newer nvidia chip should support it beause is like vulkan an api that is build up on an technology that already exsisted. Why isn’t working with nvidia? Ask yourself that! Apple is working with AMD, Maxon, Redshift, Epic Games, Adobe, Autodesk, Octane, RED to bring low level hardware GPU access to this software. Best XOR in the world PĪlso read my previous post carefully. Nvidia did not write drivers for neither 900, 1000, 2000 series in Mojave.Īnd it’s Apple’s fault.Nvidia did not support 2000 series gpus in High Sierra.Go read something useful and stop believing in yourself because you clear think too much and read nothing else but your posts. The only NVIDIA GPU that support METAL ARE THOSE THAT USE APPLE’S DRIVERS. That is why there is a huge problem for all the people who wants to use Mojave with nvidia. I am so tired of your posts that I have to skip entire pages because of you. You post long annoying posts that don’t even say anything. Nvidia supports metal version 1? Where? Now tell us it does in High Sierra when High Sierra uses Metal version 2. Nvidia need to step-up, state their case and defend their position. Not wanting to support Apple’s changes to its closed system, and inferring Apple is to blame is pathetic. Nvidia don’t want to support Apple’s requirements - totally fair enough in my book. What nvidia doesn’t support is the updated version of metal that is in mojaveĪlso apple decided to remove openCL ,OpenGL from mac os and go metal 2 only If you work with Apple, or use their products, it’s their way of the high way - it’s always been this way and everyone chooses the platform that’s best for them. Windows trades maintenance for more flexibility and backwards compatibility (I use both). Apple trades flexibility and backwards compatibility for less maintenance.

Locking up everything with their freaking monopolyīut Apple IS a monopoly, it’s a closed system, it’s the whole point.

Microsoft have dx 12 but they still support dx11, while proving support to dx11 and dx12 microsoft still supports openCL ,OpenGL and vulkan
